Slick2d Sprite Packer For Mac
Fork of Slick2d on BitBucket. Contribute to ariejan/slick2d development by creating an account on GitHub.
Quick Sprites simplifies the creation and maintenance of CSS sprite sheets that enable you to optimize your websites. Improve your visitors’ experience A sprite sheet is a. Librpg A library to load and handle spritesets (own format) and orthogonal TMX maps. Panda 2, a HTML5 Game Development Platform for Mac, Windows and Linux. Libgdx, a Java-based Android/desktop/HTML5 game library, provides a packer, loader. Slick2D supports loading TMX maps through TiledMap.
Neu-Ulm, DE Nov 08, 2011 Neu-Ulm, Germany - Code'n'Web today is pleased to announce TexturePackerPro 2.4.0 for OS X and Windows, an update to their popular software development tool that can create and optimize sprite sheets in 15 different output formats for iOS, Android, and Web frameworks. Sprite sheets are invaluable for their ability to speed development time, simplify graphics, minimize memory usage, reduce load times, and speed up display of the sprites.
TexturePackerPro is a drag'n'drop solution that offers complete control over all variables of sprite sheet creation, and image optimization. TexturePackerPro uses a simple but powerful graphical user interface. The single screen GUI consists of three columns: 1) Texture Settings; 2) Sprite Sheet Viewer; and 3) Sprite List.
Extremely fast layout algorithms let developers see all changes in real-time. Additional features include: multi-touch support, zooming, and display of memory usage and target size. The first column, Texture Settings, has data fields and drop-down menus for setting Output, Geometry, Layout, and Advanced settings (e.g., Premulitply Alpha). The following output data formats are supported: cocos2d, cocos2d-0.99.4, Corona TM SDK, Sparrow, LibGDX, JSON, Unity3D / UIToolKit, JSON-Array, CSS, Gideros, CEGUI / OGRE, AndEngine, AppGameKit, Slick2D, and Moai. TexturePackerPro accommodates the following output texture formats: PNG, PVR, compressed PVR (zlib & gzip) and JPG-JPEG. Output image formats include: RGBA8888, BGRA8888, RGBA4444, RGBA5555, RGBA5551, RGB888, RGB565, PVRTC4, PVRTC2, Alpha, and Alpha + Intensity. For use with reduced color formats like RGBA4444, there are several settings for color quantization and dithering algorithms: Nearest-Neighbor, Linear, Floyd-Steinberg, Floyd-Steinberg + Alpha, Atkinson, and Atkinson + Alpha.
Also in the Texture Settings column are settings for Geometry, and the app includes an auto-sizing feature that determines the minimum size necessary for the Sprite Sheet. Fixed sizes are also selectable up to a maximum of 8192 x 8192 pixels.
Users can choose to scale geometries and the method of scaling. Also selectable are the ability to allow free sizes and automatically create scaled versions of sprite sheets to support high-res and low-res target systems. Powerful upscaling algorithms allow the user to create high quality graphics from low-resolution images.
The Layout settings in TexturePackerPro permit developers to fine-tune all aspects of sprite arrangement, transparency, rotation, trimming, and cropping. Border, shape, and inner padding settings control spaces between sprites and the border of the sheet, between sprites, and anti-aliasing of sprite edges. The app allows the user to drag'n'drop sprites into the Sprite column, and it supports Adobe Flash SWF (each frame is added as a single sprite), PNG, JPG, BMP, TIFF, PCT, etc. An integrated.PVR/PVR.CCZ viewer allows users to open files of that format directly into the TexturePackerPro viewer. A quick-view plugin for Mac OS X allows users to directly view PVR files from finder. Also included is a command line version allowing users to integrate TexturePacker fully into their build process.
Examples for Xcode integration can be found on Code'n'Web's blog. Additional features are alias creation, and heuristic image masks for color keying. The additional tool Physics Editor permits easy editing of physics shapes.
Shapes are dragged into the editor and an auto-trace function detects vertexes, polygons, and orientation, allowing shapes to be directly exported into most development frameworks. Pass the time and improve your concentration with this amazing tile matching game by Ensenasoft. Mahjong Deluxe 3 is an award-winning game that you can play any time, anywhere. This casual solitaire game has beautiful 3D mahjong tiles and a clean interface that's easy to navigate. For a one-time payment of just $2.99, you can turn off ads, or just keep the ads and play for free forever! Revisit the nostalgia of the solitaire computer games of the '90s with Mahjong Deluxe Go by Ensenasoft. What are you waiting for?
Slick2d Sprite Packer For Mac 2016
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Slick2d Sprite Packer For Mac 2017
I've used GIMP to create a sprite using a transparent background. Once I put it in the Image Packer the transparent background disappears and the whole image is messed up. After a bit of googling without finding a single useful thing I decided to use a pink background, but I can't find support for setting a pixel to alpha (I can read the pixel's color though!) How do I fix this and have a transparent background in my sprite (org.newdawn.slick.Image to be precise)? Useful links: None as far as I can remember. Took me 45 minutes to jump to this site for help, so there's either pretty much nothing or literally no support.